The third prototype explores the networks aspect of the project. It is a visual exploration programmed with code, inspired by the idea of brain function and neural networks. One of the key elements of a neural network is its ability to learn. This prototype is meant to explore the adaptive aspect of the objects with agency, meaning the change in its internal structure based on the information flowing through it and the networks these object create. It is based on Daniel Schiffman’s Chapter 12: Neural Networks from his book “The Nature of Code”. The objects in this sketch are the neurons, useless by themselves but the network is the brain. Delirious Things is comprised of neurons and the network/installation is the brain. The question that remains open in the context of this project: How many meaningless interactions add up to create one meaningful event?