We live in a world that operates on bits and bytes; a merging of the material and the immaterial. Our configurations of physical objects all have a layer of technology embedded in them, creating a potential for everything to sense, record and communicate. What if humble objects of the everyday become determined to counteract our intentions and behave in unexpected ways?
This is a speculative design fiction demonstrating what it might be like to experience an alternative future scenario where objects have agency. It addresses the ontological and sociological aspects of them living in symbiosis with humans and having profound behavioral impacts on them but most importantly their affect on the context these objects live in. Delirious Things is a design fiction and a playful interpretation of these concepts in the form of a kinetic network of objects. It is a critique on smart objects and their interfaces expressed in the mechanics of these objects. They are absurd in their essence at the instance they are perceived and aim to convert an existing form conventionally associated with their use that responds to the absent and the paradoxical.