| Complessità — Experience Design | → |
| Museum of Ice Cream: Hiatus — Experience & Game Design | → |
| Irvine × Andy Cavatorta Studio — Creative Technology | → |
| Immigration Co/Lab × TFI — Curation & Program Facilitation | → |
| Delirious Things — Interactive Installation | → |
| Microculture Game × MIT Media Lab — Game Design | → |
| Powers Of: Duration — Biotech & Product Design | → |
Roula is an experience designer whose work spans interactive installations, games, UX/UI design & web development.
She employs new technologies to challenge traditional narratives, merging the physical with the digital and design with science. Her approach delves into complex themes such as emotions, behaviors, and the cultural implications of emerging technologies.Her work has been showcased at events including Tribeca Film Festival, SXSW, American Museum of Natural History, and Roma Europa Festival.
Her professional journey includes roles as a creative technologist, working as an experience & game design consultant for the Museum of Ice Cream, and collaborating with labs such as MIT Media Lab, Tribeca Interactive, Red Bull Austria, and Andy Cavatorta Studio. Her expertise in crafting digital experiences has led to partnerships with international brands in the hospitality, lifestyle, fashion, and design sectors, as well as collaborations with branding design studios to deliver sustainable digital solutions.
She holds a Bachelor of Architecture from the American University of Beirut (2011) and a MFA in Design and Technology from Parsons The New School in New York (2015).
Co-founder of mérou studio, a Paris-based creative studio specialising in digital design and interactive experiences.
| Complessità | ||
| Roma Europa Festival — Rome | 2019 | ↗ |
| Re:Humanism Art Prize — Rome | 2019 | ↗ |
| Immigration Co/Lab | ||
| Tribeca Film Institute Interactive — New York | 2017 | ↗ |
| Microculture Game | ||
| AMNH SciCafe — New York | 2017 | ↗ |
| Complessità | ||
| Digital Design Days — Milan | 2017 | ↗ |
| 50th Architecture AUB | ||
| Exhibition and Symposium — AUB | 2018 | ↗ |
| Artist Fellowship | ||
| Eyeo Festival — Minneapolis | 2018 | ↗ |
| Complessità | ||
| Tribeca Film Festival — New York | 2016 | ↗ |
| Creative Tech Week — New York | 2016 | ↗ |
| Microculture Game | ||
| SXSW — Austin | 2015 | ↗ |
| Dislocated | ||
| The Temporary Agency — Chashama, New York | 2014 | ↗ |
| Duration | ||
| NYC Media Lab Annual Summit | 2014 | ↗ |
| UFA | ||
| 3D Mapping Competition — Beirut | 2010 | ↗ |
| Re:humanism / Complessità | ||
| Re:humanism Art Prize 2020 — Medium | 2020 | ↗ |
| DIGITALIVE19 — Arshake | 2019 | ↗ |
| Wanted in Rome — October Issue | 2019 | ↗ |
| Rehumanism: the exhibition — Insideart | 2019 | ↗ |
| Digitalive New Edition — Insideart | 2019 | ↗ |
| Re:humanism Art Prize | 2019 | ↗ |
| Complessità | ||
| The Artist and the Algorithm — Nero Editions | 2019 | ↗ |
| Virtual Landscapes — Nero Editions | 2019 | ↗ |
| Parsons AMT Alumni News | 2016 | ↗ |
| Digital Design Days — Neonmoire | 2016 | ↗ |
| Tribeca Press Release | 2016 | ↗ |
| The Coolest Tech at TFF | 2016 | ↗ |
| 50th Architecture AUB | ||
| Exhibition & Symposium Publication — P.55 | 2018 | ↗ |
| Microculture | ||
| A Social Card Game at MIT Media Lab | 2015 | ↗ |
| A SXSW Game About Synthetic Biology — MIT | 2015 | ↗ |
| Quasi | ||
| 3D Printed Object — Trendhunter | 2015 | ↗ |
| Cool 3D Printing — Parsons AMT | 2015 | ↗ |
| Guggenheim Helsinki | ||
| FaR x Roula Gholmieh — Designboom | 2015 | ↗ |
| Designing Multiplicity | ||
| NYC Media Lab / Medium | 2015 | ↗ |
| Awarded School Fund — Parsons AMT | 2014 | ↗ |
| Anjar Complex | ||
| Paris–Venice Exhibition P.123 | 2012 | ↗ |
| BAB (Bab el Bahrein) | ||
| Domus Magazine — Competition Feature | 2012 | ↗ |